Wednesday, September 19, 2012

New Games and Economies (Scatter brainish - about to go to bed)

  • Torchlight 2
    • Releasing tomorrow!! - most of my game time will be focused on this for near future
    • Have high hopes for the general design of the game
      • Sticking with tech tree
      • I believe this is fundamental flaw with Diablo 3 (no tech tree)
        • Might touch on this later

  • Reminder: Develop post about Game Economies
    • Single player versus Multi-player
      • D3 specifically
        • Introduce and investigate that D3's economy isn't only suffering from inflation but Item Value Depreciation
        • Highest tier items -> inflation
        • mid and low tier -> Extreme depreciation
        • Gems -> Seemed steady until recently i thought I saw them drop. 
        • Think about how game acts as a permanent seller (jeweler / blacksmith) and how that will effect prices until market is saturated. After saturation point prices will plummet. 
  • Diablo 3 Update
    • In response to reddit and bnet forums discussing if and why the economy 'dry's up' before a patch
      • This is a very common thing in markets.
      • The lack of information, and then perceived volatility from non-info, drives users away from making decisions
        • Maybe the rational is some sort of 'perceived deflation' 
      • Immediately before the information is released 
        • People pull their bids and offers (where they will buy or sell the stock / future etc)
      • Then huge amounts of volatility occur
        • I usually use the metaphor of throwing a big rock into a pond to describe the 'waves' that happen after these events
        • Personal belief that its impossible to predict the amplitude and wavelength, but they're easily recognizable after the fact. Also they decay like in nature, just not with any law.
    • So definitely wait to make any purchase.

    • Also WHERE CAN I GET TIME SERIES OF DAILY GEM PRICES? Please leave a comment if you have a source.

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