New Games and Economies (Scatter brainish - about to go to bed)
- Torchlight 2
- Releasing tomorrow!! - most of my game time will be focused on this for near future
- Have high hopes for the general design of the game
- Sticking with tech tree
- I believe this is fundamental flaw with Diablo 3 (no tech tree)
- Might touch on this later
- Reminder: Develop post about Game Economies
- Single player versus Multi-player
- D3 specifically
- Introduce and investigate that D3's economy isn't only suffering from inflation but Item Value Depreciation
- Highest tier items -> inflation
- mid and low tier -> Extreme depreciation
- Gems -> Seemed steady until recently i thought I saw them drop.
- Think about how game acts as a permanent seller (jeweler / blacksmith) and how that will effect prices until market is saturated. After saturation point prices will plummet.
- Diablo 3 Update
- In response to reddit and bnet forums discussing if and why the economy 'dry's up' before a patch
- This is a very common thing in markets.
- The lack of information, and then perceived volatility from non-info, drives users away from making decisions
- Maybe the rational is some sort of 'perceived deflation'
- Immediately before the information is released
- People pull their bids and offers (where they will buy or sell the stock / future etc)
- Then huge amounts of volatility occur
- I usually use the metaphor of throwing a big rock into a pond to describe the 'waves' that happen after these events
- Personal belief that its impossible to predict the amplitude and wavelength, but they're easily recognizable after the fact. Also they decay like in nature, just not with any law.
- So definitely wait to make any purchase.
- Also WHERE CAN I GET TIME SERIES OF DAILY GEM PRICES? Please leave a comment if you have a source.
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