Monday, September 17, 2012

Diablo 3: Player Analysis (wip)

Most posts that I am going to be gamestorming about focus around user retention and monetization. Here is one that I thought about at work for a few minutes while discussing another game with a colleague: Halo 3.
  • Diablo 3 needs to develop an online, introspective player analysis similar to that of Bungie's.
    • Example of Bungie's display at bottom
    • Easily display core kill, death, financial descriptive statistics to the user.
      • Kill
        • Elites per minute
        • Pack per minute
        • Experience per minute
        • Break down by Act / Zone 
      • Death
        • Deaths per Act / Zone
        • Deaths by Affix
          • List Affixes
            • Count deaths (percentage as well)
          • Charting with events (will add an edited Bloomberg example when i get to work tomorrow)
            • For the first week of September 50% of your deaths came from physical
            • You saw this stat, and purchased a new item that increased you res to physical by 60.
            • The second week of September 30% of your deaths came from physical
            • Here is a financial example (just imagine the lines are deaths per hour. They could be colored differently by Act)

      • Financial
        • Gold pick up rates
        • Item rates
    • We get the idea
    • Why focus on this player analysis?
      • User Retention translates to monetizatoin
        • Why will users be retained?
          • Analysis will be made available which will lead to introspective and critical analysis 
        • The key KPIs I would bet are
          •  average RMAH transactions per player is probably their (AH team) main focus.
          • average value of RMAH transactions
          • These should be separated by item / commodity / gold as there might not be parity 
        • More user's playing for longer means increases in total RMT(real money transactions) per day as there should be more players
        • A smarter player means increase in avg RMT
    • Plus this seems pretty short term -  3 month project for 3 to 4 people?
      • PM, 2 analysts with both SQL focused and one HTML focused, and a web designer.

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