Daiblo 3: Measuring Liquidity
- In finance we use a few basic metrics to understand a products liquidity.
- Average Daily Volume
- Bid Ask Spread difference
- The 'cost' of immediately purchasing or selling
- Market order Depth
- How many people are willing to buy or sell at the bid and ask
- Volume Elasticity of Price
- % change in price due to a % change in volume traded
- I would love for someone to critique this metric
- I used to to understand low volume trading times (non-peak hours)
- What are Diablo's versions of these metrics? The AH has seemed to the low end user (sub legendary / set sellers) to have completely dried up.
- Average Daily Volume (D3) over time I bet has dropped to a relative stand still
- Gold traded in mm
- Lvl 60+ items
- Rare / Leg / Set
- Distribution of prices
- Bid ask spread diff
- This doesn't really exist (maybe simulated in gem / commodity market)
- Market order Depth
- Can be viewed as the different prices for a legendary of same caliber
- This is probably increased on the sellers side as supply is growing
- Not visible information on the buyers side
- Volume Elasticity of price
- The other day Gold popped 20 cents (roughly 30% !!)
- I would imagine this was done on relatively low volume